Outline: Linear Systems Theory I
Fourier (spatial frequency) analysis of auditory or other
one-dimensional signals
Signal: intensity as a function of
time, f(t)
Signal representation:
Fixed basis set of signals
All others can be represented as a
weighted sum of basis signals
Define: weight (scalar
multiplication) = scale amplitude
Define: sum of signals= point by
point sum of intensities at each time t
Pointwise signalrepresentation
Basis set is impulses: signals that are zero for
all times except one instant, where the value=1
Weights to represent signal f are the amplitude values f(t)
Frequency representation
Basis functions are sine waves,
defined by:
Frequency (cycles/second = Hertz = Hz)
phase (when the sine wave starts,
time delay)
amplitude = intensity
Any signal can be so represented
Weights describe frequency content of
the signal
The collection of weights and phases is called the Fourier transform
Examples
Square wave = sin t + (sin 3t)/3 + (sin 5t)/5 + (sin 7t)/7 + ...
Musical sounds are
periodic
They have a repeating waveform with
period
T
They
have a perceived pitch equivalent to a pure tone of frequency
f = 1/
T
The nonzero weights
are only for frequencies
f
(the fundamental), and
2f, 3f, 4f, ... (the harmonics)
The pattern of weights for the fundamental and harmonics determines the
timbre
Linear systems analysis of systems
What is a system?
A box which takes one signal as input
and outputs another
Examples:
Outer ear
Outer+middle ear
Outer ear through to a particular spot on the basilar membrane
Your amplifier and speaker system (well, at least the left speaker
channel...)
Linear, shift-invariant systems
Linearity includes:
Homogeneity or the scalar rule
If input f yields output g, then input 2f yields output 2g (and likewise for 3f, 1.5f, etc.)
Additivity
If f1
yields g1 and f2 yields g2, the f1 + f2 yields g1 + g2
Shift-invariance
If input f yields output g, then input f delayed by 10 seconds yields g delayed by 10 seconds
If a system is linear and
shift-invariant
We can summarize what it does to any input image by what it does to
a small number of carefully chosen images
Example: pointwise image representation
Apply the system to a single impulse
The resulting image is called the impulse response
Any input is a sum of weighted,
shifted impulses, and hence the resulting output is a sum of weighted,
shifted impulse responses
Example: sine wave (Fourier)
representation
Useful, nonintuitive fact: the
response of a linear, shift-invatiant system to a
sine wave is the same sine wave
again, with perhaps a
time delay (phase shift) and a
scaling of amplitude. The phase
shift and amplitude scaling amounts
will depend on the
frequency of the input sine wave
Therefore, for a given sine wave you
know what the system does to it as two numbers:
amplitude scaling (called modulation transfer), and
phase shift.
Modulation Transfer Function (MTF):
Amplitude scaling as a function of
frequency
If you know the MTF (and the phase
shifts), then you know what the system does
to any image, since any image can be
represented as a sum of sine waves
Example MTFs:
The bass control on your stereo
Controls the overall intensity at the
output of a
filter that
emphasizes low frequencies
A low-pass
filter
Your outer and middle ear
Emphasizes a range of frequencies
important for speech perception (1-4Khz)
A band-pass
filter