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Josh McDermott Center for Neural Science New York University 4 Washington Place, Rm 809 New York NY 10003-6603 212-992-8752 (phone) 212-995-4619 (fax) jhm - AT - cns - DOT - nyu - DOT - edu |
I
study how people hear. I am generally fascinated by why
things
sound the way they do, and by how information can be derived from
sound. Specific interests include:
The
Amazing Success of Biological Auditory Systems
Humans
routinely perform tasks with sound that remain impossible for even the
most powerful and sophisticated machine hearing systems.
Following
a
conversation on a noisy city street, recognizing the sound of keys in a
door, learning the
sound of a new word -
we do such things every
day without a second thought. Their difficulty is revealed when we
attempt to build machines that replicate our abilities.
Understanding how we hear in
these situations involves confronting the most difficult
problems in
audition.
Computational
Audition
I
try
to do experiments in humans that reveal how we succeed in situations
where machine systems fail, and to use results
in computational audio to motivate new experimental work. Recent work
in this vein has focused on sound segregation, as well as audio
representation.
Natural Sounds
I spend a lot of time
studying what naturally occurring sounds are made of, as this holds
many clues to how we hear them. Developing good models of natural
sounds also allows us to generate novel naturalistic sounds, which have
many uses in experiments.
Music
Perception
I have long-standing interests in the science of music. I
continue
to think a lot about what makes music pleasurable, why some things
sound good and others do not, and why we have music to begin with.
These are big questions, but the right experiments have potential to
provide insight. Music
also provides great examples of many interesting phenomena in hearing,
and as such is a constant source of inspiration for basic hearing
research.
My
Background
I
was trained as a vision scientist, but am now doing
hearing research. To add to the confusion, I recently moved to the Lab
for Computational Vision here at NYU, as the tools developed
in
vision are also useful for understanding sound and hearing. I
am
still working on sound, and will be for the forseeable future.
Some
Recent Papers and Demos
Auditory Scene Analysis:
NEW: McDermott, J.H. & Simoncelli, E.P. (2011) Sound texture perception via statistics of the auditory periphery: Evidence from sound synthesis. Neuron, 71, 926-940. download pdf
* Listen to texture examples here...McDermott, J.H., Wrobleski, D. & Oxenham, A.J. (2011) Recovering sound sources from embedded repetition. Proceedings of the National Academy of Sciences, 108, 1188-1193. download pdf listen to demos
McDermott, J.H., Oxenham, A.J., & Simoncelli, E. (2009) Sound texture synthesis via filter statistics. Proceedings IEEE Workshop on Applications of Signal Processing to Audio and Acoustics, Mohonk NY. download pdf
McDermott, J.H. (2009) The cocktail party problem. Current Biology, 19, R1024-R1027. download pdf listen to demos
McDermott, J.H. & Oxenham, A.J. (2008) Spectral completion of partially masked sounds. Proceedings of the National Academy of Sciences, 105 (15), 5939-5944. download pdf related page of demos
Music:
McDermott, J.H., Keebler, M.V., Micheyl, C. & Oxenham, A.J. (2010) Musical intervals and relative pitch: Frequency resolution, not interval resolution, is special. Journal of the Acoustical Society of America, 128, 1943-1951. download pdf
McDermott, J.H. (2009) What can experiments reveal about the origins of music? Current Directions in Psychological Science, 18, 164-168. download pdf
McDermott, J.H., Lehr, A.J., Oxenham, A.J. (2008) Is relative pitch specific to pitch? Psychological Science, 19 (12), 1263-1271. download pdf related page of demos
McDermott, J.H. (2008) The evolution of music. Nature, 453, 287-288. download pdf
McDermott, J.H., Oxenham, A.J. (2008) Music perception, pitch, and the auditory system. Current Opinion in Neurobiology, 18, 452-463. download pdf
A page with most of my vision papers.
A tutorial of all my motion demos.